Xenoblade 2 How Should I Level My Weapon Arts

For other uses, see Battle Arts.

Spoiler alert
The future doesn't vest to you!

For those who have not completed games in the Xenoblade Chronicles series, this page contains spoilers regarding the plot. Discretion is advised.

Battle Arts are battle mechanics in Xenoblade Chronicles 2 and Torna ~ The Aureate State. They are attacks that can do more damage than a regular attack. They tin can as well heal or buff an ally, and agonize debuffs on a foe. All characters and enemies have Boxing Arts. Usage of Boxing Arts is restricted by a cooldown mechanic; once a Battle Art has been used, it cannot (unremarkably) be used once more after until a sure number of Automobile-Attacks. Commuter Arts also fill up the Bract Special meter, assuasive Drivers to apply increasingly powerful Blade Specials equally more Arts are performed.

Contents

  • ane Driver Arts
    • 1.1 Driver Art Icons
    • one.2 Unique weapons
    • 1.3 Normal weapons
    • 1.4 New Game Plus weapons
    • 1.v Downloadable Content
  • 2 Bract Arts
    • 2.one Listing of Blade Arts
    • ii.2 List of Blades with each Blade Art
  • 3 Torna ~ The Gilt Land
    • 3.i Vanguard Arts
    • 3.2 Rear Guard Arts
    • iii.3 Talent Arts
    • three.four Switch Arts
    • 3.v Arts by Character

Driver Arts

A typical Commuter Art icon

Driver Arts are special techniques that a Driver tin can use with a variety of effects. Later having performed a sure number of Automobile-Attacks in a row and building up their Arts, Drivers can unleash Arts as attacks. While well-nigh deal damage, some let the user to shield themselves or heal the party. The effect of a Driver Art can exist increased by fulfilling a specific criteria when unleashing the Art. Some are stronger against a certain blazon of enemy, and some go more than effective if an enemy is hitting from a certain direction.

To upgrade Driver Arts, Drivers spend Weapon Points, which are earned past defeating enemies, on the "Heighten Arts" screen. Each blazon of weapon unleashes dissimilar Arts, and each party member utilizes iv unique Arts for each type of weapon, of which they equip exactly three. Arts tin individually exist upgraded upwardly to level 5, improving their damage and effect, and reducing the number of hits it takes for them to recharge. This is similar to the Fine art Points mechanic in Xenoblade Chronicles. At max Affinity, Driver arts get stronger, using the hit ratio, effect value, and cooldown of the level above (if the fine art is already at level 5, information technology volition just gain a stronger hit ratio and faster cooldown).

Even though Drivers are bonded to the same Blade and uses the same weapons, for instance Rex and Nia using Electra'south Shield Hammer, they volition accept different Commuter Arts. Each specific weapon type leads to various powers and furnishings unique to each Driver.

Xenoblade_Chronicles_2_–_Driver_Arts_(Nintendo_Switch)

Xenoblade Chronicles 2 – Driver Arts (Nintendo Switch)

Diverse Driver Arts used in battle

Driver Art Icons

The primary symbol in a Commuter Art's icon indicates the blazon of fine art. Arts that tin guard, heal, or inflict a reaction (Break, Knockback, etc) employ the corresponding icon. All other arts utilise ane of several icons that betoken whether it is a Physical or Ether attack. (At that place are a few exceptions to this: Mòrag's "Echo Edge" Monado art and Zeke's four Bitball arts are Ether attacks, but take a Concrete art icon.)

Physical attacks
XC2 art phys-1 none 0.png XC2 art phys-2 none 0.png XC2 art phys-3 none 0.png XC2 art phys-4 none 0.png
Ether attacks
XC2 art eth-1 none 0.png XC2 art eth-2 none 0.png XC2 art eth-3 none 0.png XC2 art eth-4 none 0.png
Driver Combo arts
XC2 art break none 0.png
Break
XC2 art topple none 0.png
Topple
XC2 art launch none 0.png
Launch
XC2 art smash none 0.png
Smash
Reaction arts Other arts
XC2 art blowdown none 0.png
Blowdown
XC2 art knockback none 0.png
Knockback
XC2 art defense none 0.png
Defense force
XC2 art recovery none 0.png
Recovery

Arts with a special upshot are indicated by a smaller symbol in the lower half of the icon:

XC2 art front.png Extra damage if attacking from the enemy'southward front.
XC2 art rear.png Extra damage if attacking from the enemy'south back, or evades enemy attacks for the

duration of the Art.

XC2 art side.png Extra harm if attacking from the enemy's side.
XC2 art fist.png Extra harm if the enemy is toppled or launched.
XC2 art heart.png Has an outcome related to the user's HP.
(Extra damage when the user is at loftier/low HP, restores/drains the user's HP, etc.)
XC2 art cancel.png Increases damage ratio after canceling an auto-attack.
XC2 art target.png Increases impairment dealt to enemies targeting the user.
XC2 art species.png Does extra harm to enemies of a sure blazon (e.g. aquatic enemies).
XC2 art aggro.png Increases or reduces aggro towards the user.
XC2 art potion.png Spawns one or 2 HP Potions on hitting.
XC2 art recharge.png Critical hits volition recharge the art used.

Finally, Expanse-of-Effect (AOE) arts are indicated by dots in the corners of the icon:

Unique weapons

Normal weapons

New Game Plus weapons

New weapons and Driver Arts are obtainable upon New Game Plus, later finishing the game and installing Patch (Ver.1.iii.0).

Downloadable Content

The following weapons and Commuter Arts are but available via the Expansion Pass.

Blade Arts

Xenoblade_Chronicles_2_–_Blade_Arts_(Nintendo_Switch)

Xenoblade Chronicles two – Blade Arts (Nintendo Switch)

Various Blade Arts in battle

Blades accept their ain Arts which they use in battle to back up their Drivers, granting furnishings such every bit increased accurateness or damage reduction. Every fourth dimension a Bract Art'due south trigger condition is met, in that location is a run a risk that the Art will exist activated. Afterwards a Blade Art is activated, the Blade cannot activate it again until after a recharge time has passed. Blades volition also announce their usage of a Blade Fine art by stating a line respective to whatever Blade Art they are using. Blades have a higher risk to utilize Blade Arts if their Affinity and Trust is college.

List of Bract Arts

Blade Fine art Effect Trigger condition Base of operations Probability Recharge Quote
Blot Damage Erects a barrier that absorbs fixed dmg Driver suffered impairment l% xxx sec "Armor veil!"
Accurateness Upwardly Increases accuracy Driver's Fine art or automobile-set on missed 75% xx sec "Hawkeye eye!"
Arts Plus Boosts ability of next Driver Art Driver finishes recharging a Driver Art 50% 25 sec "Rushdown!"
Back Set on Up Increases backstab damage; halves aggro Regular intervals 75% xx sec "Blind spot!"
Critical Up Increases critical hit rate The Driver'due south auto-assault hit but was not Critical 75% 20 sec "Focus!"
Debuff Abolish Cancels debuffs from enemies Debuff took place on Driver fifty% 20 sec "Revitalize!"
Draw Aggro Draws aggro from enemies in boxing Enemy is targeting some other Driver 75% 20 sec Diverse
Nullify Reaction Nullifies one reaction Driver received a Driver Combo or reaction 75% 30 sec "Ether anchor!"
Recharge Heave Boosts Arts recharge from motorcar-assail Used a Driver Art 50% xxx sec "Quicken arts!"

Listing of Blades with each Blade Art

The following table lists the Rare and Legendary Blades who have each Blade Art. Blade Arts are assigned randomly for Common Blades.

Bract Art Blade
Absorb Damage Brighid, Electra, Gorg, Newt, Poppi QTπ, Vess, Akhos, Nia
Accuracy Up Adenine, Aegaeon, Agate, Azami, Boreas, Dahlia, Dromarch, Nim, Perun, Poppi α, Poppi QTπ, Praxis, Pyra, Theory, Perdido, Corvin, Shulk
Arts Plus Azami, Dagas, Dahlia, Godfrey, Herald, Kasandra, KOS-MOS, Pandoria, Poppi QTπ, Pyra, Roc, Sheba, T-elos, Vale, Wulfric, Zenobia, Cressidus, Mikhail, Patroka, Crossette, Elma, Fiora
Back Set on Up Floren, Kora, Nim, Roc, Sheba, Vale, Shulk
Critical Upwards Agate, Dagas, Herald, KOS-MOS, Mythra, Perceval, Praxis, Sheba, T-elos, Vale, Wulfric, Zenobia, Patroka, Perdido, Sever, Crossette, Elma, Fiora
Debuff Cancel Adenine, Dromarch, Finch, Floren, Perun, Ursula, Akhos, Mikhail, Nia, Corvin, Shulk
Draw Aggro Brighid, Electra, Finch, Godfrey, Kasandra, Newt, Poppi α, Poppi QT, Cressidus, Poppibuster
Recharge Heave Boreas, KOS-MOS, Mythra, Pandoria, Poppi QT, Zenobia, Obrona, Sever, Corvin, Elma, Fiora, Poppibuster
Nullify Reaction Aegaeon, Finch, Gorg, Newt, Perun, Theory, Mikhail, Poppibuster

Torna ~ The Aureate Country

Battle Arts undergo significant change in Torna ~ The Golden Land. Each Driver and Bract has access to eight unlike Arts, non including Specials.

Vanguard Arts

Vanguard Arts are equivalent to Driver Arts in the primary game. They are restricted by a recharge gauge that fills with Automobile-Attacks, and using i fills upwards part of the Special gauge. They can only be used by characters in the lead position. Unlike the main game, each graphic symbol has access to only three Vanguard Arts and thus cannot deactivate or substitute Arts.

Rear Guard Arts

Rear Guard Arts are equivalent to Blade Arts in the main game. They can only be used by characters when they are in the supporting position. As such, the actor cannot directly control when they are used. They have a recharge guess that is passively increased by 1 every second and can be filled faster with auto-attacking. Each character has access to iii Rear Baby-sit Arts.

Talent Arts

Talent Arts are unique to Torna ~ The Golden Land. They have minimal recharge and tin can be used indefinitely, provided a certain requirement is met. They tin merely be characters in the atomic number 82 position. Each grapheme has one Talent Art.

Switch Arts

Switch Arts are also unique to Torna ~ The Golden Country. They are used automatically when a character switches from the supporting position to the lead position. The Switch Art can be used to accelerate a Commuter Combo. As such, their usage is restricted by the cooldown on switching characters. Each character has ane Switch Art.

Arts by Character

Every bit each playable character uses a unique weapon, their arts are entirely unique.

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Source: https://xenoblade.fandom.com/wiki/Battle_Arts_(XC2)

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